Friday, March 28, 2008

Session 5 - Triften's Alternity game - Super Recap

Your vision blurs and colors swim. Sounds echo and some are garbled. A cacophony of voices asks "What's going on?" The responses all overlap, some different, some later than others. "Are you okay?" "Look out!" "Werewolf at your six!" "You should take seat." "Are you alright?" "More of those damn worm things." "Dude, sit down. You gonna hurl?" "Oh, jeez. Go get Jesse! Hurry!" Your vision flickers white as sharp pains jab into your skull. Suddenly, everything clears up and the voices fade out.

"Rest. Here, have some water."

As you relax, you realize you remember everything.



Below are summaries of events for each timeline. Not every character will have a recollection of every timeline and, initially, not every character recalled events after switchovers. Sections in italics were not actually played.

Worms
May 15, 2010: Thousands of people take to the streets... Not to protest, but because some type of parasitic worm has taken control of their bodies. They attack those who aren't hosts, usually just mobbing their victims and swinging fists to knock them unconscious so they can be taken. Those who aren't busy attacking will spend time shuffle in circles or swinging their arms for no apparent reason.

Nick and Steve have their first encounter while transporting a patient in their ambulance. Al meets them in the dark of restaurant. Sam is nearly pulled from his car by the Wormed but manages to extract himself from their clumsy grasp and rescue, Nick, Steve, and Sam. Steve doesn't make it.


Worms 2
Nick and Steve have their first encounter while transporting a patient in their ambulance. Al meets them in the dark of restaurant. Sam is nearly pulled from his car by the Wormed but manages to extract himself from their clumsy grasp and rescue Nick, Steve, and Sam. Steve doesn't make it. Mark is picked up by the crew (along with a batch of plastique). Kellie flags down Sam as they head out of town.

During a stop for provisions along the thruway (New Baltimore Travel Plaza), a mob of Wormed set upon the travelers and, in the ensuing chaos, Sam falls on a piece of rebar that usually holds a parking stop. The rebar leaves a sucking chest wound. They all head for the nearest hospital in hopes that the supplies/skills to help Sam will be available.


The crew arrives at a hospital in Ravena, NY. They meet Pete, Malcolm, Sylvia, and a (red-shirted) doctor. Nick and the doctor start patching up Sam while the rest of the crew battles a number of Wormed and encounters a large tank of water practically filled with worms. Pete sets it alight with flammable liquids while the rest of the combat-oriented characters waste the surprisingly nimble Wormed guarding the tank. Alvin attempts to extract a worm, causing serious damage to the host body.


Werewolves
May 7th, 2010: Thousands of people disappear as what appear to be werewolves begin rampaging. Cities burn as the crazed beasts tear through store fronts, killing and maiming everyone they encounter.

Sam, Kellie, and Jesse meet up in NYC. They begin to make their way out of the city in Sam's Firebird. Alvin goes to make his hit in the restaurant, only to find it being ransacked by angry lycanthropes. He unleashes suppressing fire while managing a tactical retreat into the roadway.


Alvin tries to flag down a car, only to see an ambulance with a werewolf on the hood crash into a nearby burning building. The next car approaching is Sam's Firebird. Alvin waves and the car slows as it passes, allowing Alvin to hop in. The four head north and, while crossing the GW bridge, encounter two more werewolves who demonstrate their frightening running pace. Katie is able to put one down at range and the other werewolf gets his leg caught between bridge segments while running at about 70 miles an hour.

They continue north on the NY Thruway and stop for provisions at the New Baltimore travel plaza. Kellie and Alvin take down a werewolf in the parking lot then head in to collect provisions (picking their way through the bodies) while Sam and Jesse go to get gas. Sam and Jesse discover that the pumps have been shutoff. Keys are retrieved from the dead attendant (apparent claw overdose) and Sam and Jessie try to figure out how to turn the fuel back on. Their work is interrupted when a werewolf drops down from the garage roof knocking Sam down like a rag doll. Jesse screams at the werewolf, causing it to pause long enough for Sam to draw his SMG. The wolf pins Sam against the garage with his claws, puncturing one of his lungs. Sam responds in kind by puncturing the wolf's lungs, heart, face, and skull.

Kellie and Alvin rush back to join up. Neither of them have any skill in first aid, but Jesse shows uncanny skill in stabilizing Sam. Kellie and Alvin find a compact car (aiming for good gas mileage to reduce stops) and Alvin, using the "look for the suction cup mark" requisitions a GPS from another vehicle. Using the GPS, they head for the nearest hospital, which is in Ravena, in the hope of finding the skills or supplies to help Sam.

They arrive at the hospital and Jesse and Kellie head in to investigate. A doctor comes out of hiding when he realizes that neither Jesse nor Kellie are werewolves. He is glad to see friendly faces (or at least faces without fur and fangs.) Suddenly, all four of the travelers feel their heads begin to swim. Jesse reacts suddenly, yelling at Kellie to remember him and to come get him in Indiana and something about "silver meadows". With one more scream of "Remember me!", he stabs her with the scalpel.


Robots
March 12th, 2010: Electronics inexplicably fail, communications networks go down. PEREGRINE UAV bombers strike New York City. Chaos and anarchy follow.

Nick, Alvin, Jesse, and Kellie meet in NYC, holed up in the subway tunnels. After a few months of fending off HATCHET robots (tank treads + manipulator arm with 7.62mm rifle) and engineering HERF guns, they hear that survivors are rebuilding in Kitchener, Ontario and decide to head north.

Meanwhile, Mark has holed himself up in a hospital in Ravena, NY. Using his skill with juryrigging and explosives, he sets up a defensive perimeter in one wing of the hospital.

Upon stopping for provisions, Jesse sustains injuries from gunfire. Nick stabilizes him and they rush Jesse to the nearest hospital.


Kellie heads in to the hospital to check for robots. She gets confused momentarily and has to reconvene with Alvin and Nick. Alvin returns to the hospital with Kellie and, after causing a racket, encounter Mark. Once they feel the area is safe, they bring Jesse in and Nick begins to attempt surgery on Jesse... in an ER without power... and no trained help. Jesse doesn't make it.

Mark joins the remaining three as they head off-highway to the northwest, towards Buffalo and, eventually, Kitchener, Ontario. The going is slow and food, water, and fuel are sparse. Driving an old muscle car doesn't help mileage either. At the first stop they make, they acquire a manual fuel pump to extract gasoline from the underground tanks of service stations.

Before they can move on, a helicopter UAV (VMAC) is spotted over the trees. They retreat into the service station as the copter approaches, surveying the area. As it hovers over the station, examining their car, Kellie levels her HERF gun at the UAV. Its circuits fried, the copter lists into a nearby tree, destroying its rotor and sending it into the ground. The sudden change in potential and kinetic energies, as well as rotational momentum, turns the helicopter into a twisted wreckage. Mark pulls a few parts from it that might be useful later.

At their next stop, they pull up to a classic train car diner to find it picked clean. With empty stomachs, they set up shifts for keeping guard. During his shift, Alvin meets up with a friendly local named Jeff. Jeff is with a group of survivors who recommends that they pass on through and gives some tips for living through the night. The next morning, Alvin relates what he learned from Jeff and the four resume their journey.

As the needle approaches empty yet again, their search for fuel brings them to a bombed service station. The burnt husk of a Crown Vic plates lies overturned near the pumps, its government plates framed by soot. While Nick, Alvin, and Mark survey the area outside and get to work refueling, Kellie heads inside in search of food.

She nearly passes over a body to collect snack cakes and batteries for the HERF gun. The body is of a male, about 40-years old, who has suffered injuries from massive concussive force and flying glass. Kellie finds a satchel of notebooks and brings it back to the car.

They get back on the road with Alvin at the wheel as Nick, Mark, and Kellie begin reading through the notebooks, journals, and other books.


Robots 2
March 12th, 2010: Electronics inexplicably fail, communications networks go down. PEREGRINE UAV bombers strike New York City. Chaos and anarchy follow.

Nick, Alvin, Sam, and Kellie meet in NYC, holed up in the subway tunnels. After a few months of fending off HATCHET robots (tank treads + manipulator arm with 7.62mm rifle) and engineering HERF guns, they hear that survivors are rebuilding in Kitchener, Ontario and decide to head north.

Meanwhile, Mark has holed himself up in a hospital in Ravena, NY. Using his skill with juryrigging and explosives, he sets up a defensive perimeter in one wing of the hospital.

Upon stopping for provisions, Sam sustains injuries from gunfire. Nick stabilizes him and they rush Sam to the nearest hospital.

Kellie and Nick head into the hospital to check for robots and encounter Mark. Once they feel the area is safe, they bring Sam in and Nick begins surgery on Sam... in an ER without power... and no trained help. Nick manages to stitch Sam up.

Mark joins them as they head off-highway to the northwest, towards Buffalo and, eventually, Kitchener, Ontario. The going is slow and food, water, and fuel are sparse. Driving an old muscle car doesn't help mileage either. At the first stop they make, they acquire a manual fuel pump and manage to fend off a VMAC helicopter.

After meeting up with a group of survivors, they find a burnt-out service station, a car wreck, and a corpse with a collection of notebooks.


Sylvia awakens amongst building wreckage with little recollection of the past few months and walks into the street to get a better view of the surrounding.

Alvin finds the road suddenly occupied by a woman and, despite the dry conditions, sends the car into a skid, then into a furniture store, while avoiding a collision with her.

The crew piles out of the car to check out the situation. Sylvia is brought up to speed on the robot situation. Incredulous, Sylvia turns on her cell phone. It starts up and is unable to find a signal. With some yelling from Kellie and gun-pointing from Sam, Sylvia is convinced to turn off the phone. They pile into the car and begin to depart the scene of the transmission.

Time seems to slow as the PEREGRINE jet passes 30 meters overhead in a blur. The sonic boom rattles windows and teeth and is soon followed by an explosive shockwave, sending the car up on its nose. The vehicle slides on its passenger-side front bumper for an indeterminate distance before falling onto its right hand side and completing a roll. Alvin stomps on the accelerator then realizes that the windshield is almost opaque from cracks. While attempting to kick the windshield out and drive, Alvin sends the car into the ditch, sustaining mild joint injuries. Nick springs into action, removing the broken windshield and displacing Alvin at the wheel.

They switch vehicles as soon as possible, taking a Chevy Suburban from a car dealer, and press on to Kitchener. About 100 km from the city, they are flagged down by an odd fellow hiding in the trees. He directs them to leave their vehicle and walk to town to prevent the robots from spotting the town. He provides them with a few iodine tablets so that they can make the 5 day hike to Kitchener.

Just outside Kitchener, they are directed to a drain pipe by yet another guide and into Kitchener II. In Kitchener, they meet their leader, Karl, and their head of security, Alan. Karl seems friendly enough and Alan takes a keen interest in the newcomers.

It turns out Alan was in the Army and worked as a liaison with DARPA. He knows about SILVER MEADOWS a.k.a. Round Mountain Research Facility, Nevada, and some of the projects there. He tells them about C.A.I.N.N., an AI that came online right before the bombing started. Alan wants to get into SILVER MEADOWS and shut down C.A.I.N.N.


Remember, if your character was not introduced to a timeline, they won't remember it.

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