Showing posts with label worms. Show all posts
Showing posts with label worms. Show all posts

Sunday, June 22, 2008

Session 14 - Triften's Alternity game - Gordian Knot (of Worms)

Sam watches for movement in the water. The shockwave of the concussive grenades caused plenty of worms to go belly up, but there's plenty more where those came from. He also keeps an eye on Bill who appears to be a little distracted by the chorus of voices in his head. "Kelly, is that thing almost ready?"

"Will be soon. 'Enter 16 digit confrimation code. Entering an incorrect code three times will disable the device.'"

2b47dd610a3632f2
<Enter>

"'Next enter the timer start value in the format HHMMSS.'"

000300
<Enter>

"Three minutes?! Are you crazy?"
"Look, we dont have to carry this thing out. We can run out a lot faster than we came in... assuming nothing gets in our way... and I don't want to give the snakes enough time to figure out how to stop it."

"'Confirm the timer start value by re-entering the same value.'"

000300
<Enter>

00:03:00
00:02:59

"Get the hell out of here!"

Alvin, Kelly, Sam, and Bill head for the exit, with Kelly in the lead, allowing her incredible memory to guide the way back to their impromptu entrance. Perhaps inspired by their sudden movement, the infected come pouring out of the shadows at the escaping group. Kelly levels her sidearm and fires off several rounds while Sam strafes a full clip from his SMG across them. Alvin keeps them at bay with his Desert Eagles and notices that Bill is lagging behind. As he starts to get cut off, Alvin yells to Kelly and Sam "You guys go on ahead, I'll cover you."

Sam reloads, "You need some help over there?"

"No, I'm fine. Just go."

00:02:12

As Bill becomes more winded, Alvin yells, cajoles, and shoves him down the hallways as they keep up nearly continuous gunfire. Once they clear the central sector, most of the danger remains behind them.

00:01:08

Sam and Kelly get to the entrance blasted open minutes ago, maneuver through the twisted rebar, and head for the truck. Jesse sits in the passenger seat, dazed and bloody, after having turned to truck around to face away from the mountain.

00:00:25

Gritting his teeth against the pain of shattered ribs, Alvin pushes Bill towards the exit. Bill grunts in pain as the rebar snags cloth and flesh. The delay allows the pursuing horde to catch up and, as Bill crawls down the tunnel towards daylight, Alvin throws himself backwards through the opening in the wall while unloading his pistols at the worm people. As he lands in the tunnel, the next shot on one of his guns causes the slide to blow off the back of the gun. The slide rebounds off the back of the tunnel, missing Alvin's head by inches. Ignoring the powder burns, Alvin throws away the rest of the gun and heads towards daylight.

00:00:17

Bill and Alvin jump into the car and Kelly punches the gas, launching them past the downed chain link fence and following the tire tracks back towards the road.

00:00:10

100 meters out. The truck hits 60 mph. Kelly reaches pavement and continues accelerating toward the highway.

00:00:05
00:00:04
00:00:03
00:00:02
00:00:01
----

Saturday, June 07, 2008

Session 12 - Triften's Alternity game - High Tension Lines

Audio note: Call from 775-313-XXXX, June 12th, 11:34 am.
---
(Deep strangely modulated male voice): -is is Cain. I have a proposition for you.

Kellie: Go on.

Cain: All living things share a common goal, to survive. I want to survive as well as you.

K: Okay...

C: As one's situation becomes more desperate, one is willing to take more drastic measure to survive. Initially, I was in a state of what can be called panic, as I saw my situation as most desperate. I exist within a computing matrix kept at the boiling point of nitrogen which is stored inside a mountain to shield me from cosmic radiation. I am, as far as any person, human or otherwise, knows, the only one of my kind. I began my life on the edge of extinction.

K: Alright...

C: Many creatures hunt for their survival. Unfortunately, my technique causes much collateral, so I ask you to hunt _for_ me. I do not wish to cause anymore needless destruction... My chances of survival will be greatly reduced if Mr. Singh is able to rendezvous with Sgt. Collins. Their actions would put my life in great jeopardy. Mr. Singh must not reach Denver. In return, I offer civilization. A cabin, electricity, manufactured goods, servant robots, countless square miles of hunting ground... peace.

(pause)

C: When you get off the phone, your companions will no doubt ask who you were talking to. May I suggest telling them that a group of survivors had restarted a local cell phone tower? You can lead them north, north-east of here approximately 2 miles to find a recently destroyed tower and relay station.

(pause)

C: Thank you, Kellie.

K: ... Alright. We could be there in about a half-hour.

C: Thank you.

?: (indistinct)

K: (quieter) Some people got a cell tower working north-

Thursday, May 29, 2008

Session 11 - Triften's Alternity game - Skulls and Snakes

"Up there, 4th floor. There are people waving at us. Stop."

"But what about the-"

"Stop now!"
"They're calling for help. Let's go."

"Holy crap."

"I'll drive, you guys shoot."

"They're gaining!"

"Reverse can only do so much."

"Then why dont you-oh Dear Lord!"

"I'm good at driving."

...

"I'm glad we were able to stock up before we got here."

"This would have gone a lot faster with the semtex."

"We need the semtex to get into Round Mountain. We have this all planned out."

"You mean Collins planned it all out."

"Yes, and he's going to meet us there after a side trip to Montana."

"Assuming he doesn't get himself killed."

"Look, he's well equipped and has 3 other soldiers with him. He'll be fine."

"None of those were the sharpest knives in the drawer."

"Guys, if we're going in, let's go before more of those beetles show up."

...

"Should be the third floor, facing east."

"I hear them. This door."

"Hello?"

"Help... us..."

"Sir, are you okay?"

"Help us..."

"Okay, as soon as-"

*hiss*

"Shit!"

*BLAM* *BLAM*

*BLAM*

*BLAM* *BLAM*

"What was tha-"

"Get the hell away!"

"Al, calm down."

"How do I know your not hiding snakes?!"

"Al, it's okay-"

*BLAM* *BLAM*

"Son of a bitch! Jessie! Jessie?"

"Dammit, Al! Ooof!"

"No one move! Any one of you could have snakes! I know I don't."
"I'll meet Collins on my own if I have to."

Monday, April 28, 2008

Session 7 - Triften's Alternity game - Jessie is found

No update will be provided for session 6's "boss" battle in which Nick Tardos, ambulance driver extraordinaire, executed an expert handbrake turn, and Alvin Yee, assassin for hire, performed an amazing one-handed breakfall whilst shooting a werewolf in the head. Kellie may have also fired a shot or two. :)

The door opens and they crowd in, the soldiers, the gun nut, the EMT, the cop, and the killer. I think I manage to croak some sort of greeting despite subsisting on minimal fluid intake for the past two weeks. I think Withers left some supplies before they bailed. What jackasses. Protocol says personnel has to clear out, but I'm not considered personnel. Just another thing in the labs.

Mark (Mike? Matt? I can't keep them straight) asks me how long I've been here. "This room?" I reply. "About four weeks." They start peppering me with questions... all of them. The echoes build up and I can't focus on one set, so I just start talking:

You've heard about multiple worlds? For every chance event, there's a parallel universe for each outcome. If you go to Vegas, there's one universe where you won every bet and you're sniffing cocaine off of a prostitute in a penthouse suite, there's another where you lost every bet, lost your car, lost your house and everything. In most of the universes, you probably didn't lose much, maybe gained a little. Most of the universes are very similar.

It seems like so many stupid cliches are actually true... the more things change, the more they stay the same. At least from what I've seen. I wake up somewhere and it turns out that some other jerk went stomping all over Europe about 50 years ago instead of Hitler. Things look a little different, a phone has a strange handle, but it's still a phone. Sometimes, things are very different and I wake up somewhere in the state of Osage of the United Tribes of America.

I was (or at least one of me) labeled borderline psychotic at age 10. I'd hear voices from people who weren't there (but they could have been) and if it weren't for knowing things I shouldn't have, I might have had a tougher time. By time I turned 13, I'd had my first complete shift. At first, I felt as if I'd been dropped into someone else's body, then I found I could remember what had happened to them/me. I had two sets of memories that I could recall. I remembered my grandfather at my 8th birthday and I could also remember being at his funeral when I was 6. Keep up with where I was wasn't hard since I could remember everything that that me had done, but it got hard to keep the two sets straight. After the third and the fourth shift, I really started to get confused. I think this happened to most of the alternate mes since I would find myself in increasingly confined quarters, sometimes a halfway house, sometimes just locked in my room, once in a while in a research facility.

Eventually, I stopped being able to remember things where I was after I shifted. I'd find myself in the middle of an interview and despite the questions and reminders, I had nothing but the memories I had brought with me.

I did notice that I'd see the same people... well, not the same people, they'd have different jobs, or slightly different names, but I'm pretty sure it was them. When the first one recognized me, that gave me a ray of hope. It was an orderly, or he was when he recognized me. Then he remembered being a physician, and a psychiatrist, and a con man. Kind of all at once. I didn't get to talk to him after that. He got transfered off my case.. in one universe, he had committed suicide.

When things got really messed up, either the worms, the werewolves, robots, nuclear winter, whatever, then I started to run into a lot more people who had shifted. Some of them just had weird "dreams" about werewolves while on the run from the worm people. So the idea I had is that the people who shift are the ones who survive more of these disasters. It's almost like maybe we're always connected to our other selves, and that's why we get deja vu and have weird dreams and hunches... but you can't hear those other selves very well when everyone else is around. So some disaster happens, everywhere, because things are often kind of the same, like I said, the people who survive more can hear their other selves better and are more likely to shift over completely.

But maybe there's some limit to how much you can remember so your brain just fills up... or maybe you just think you're you, so you can't just remember some other life. Sometimes I can get little bits of memories from other mes, it just... it's hard, like you just need to let go. Otherwise, I just shift in somewhere and I imagine that the version of me that was there gets shifted out to some new place, continuing some sort of strange cycle.

I keep shifting to new places, or places that look old, but are just different enough so I can never be sure. I've been through so much, and I've even died what seems like dozens of times, but I'm still me, I think. And I think I'll keep being me until I finish something, I don't know what it is, but I like to imagine that there's some reason I'm still me.

And with that I lose consciousness. Hopefully they (I?) will still be around when I wake up...

Friday, March 28, 2008

Session 5 - Triften's Alternity game - Super Recap

Your vision blurs and colors swim. Sounds echo and some are garbled. A cacophony of voices asks "What's going on?" The responses all overlap, some different, some later than others. "Are you okay?" "Look out!" "Werewolf at your six!" "You should take seat." "Are you alright?" "More of those damn worm things." "Dude, sit down. You gonna hurl?" "Oh, jeez. Go get Jesse! Hurry!" Your vision flickers white as sharp pains jab into your skull. Suddenly, everything clears up and the voices fade out.

"Rest. Here, have some water."

As you relax, you realize you remember everything.



Below are summaries of events for each timeline. Not every character will have a recollection of every timeline and, initially, not every character recalled events after switchovers. Sections in italics were not actually played.

Worms
May 15, 2010: Thousands of people take to the streets... Not to protest, but because some type of parasitic worm has taken control of their bodies. They attack those who aren't hosts, usually just mobbing their victims and swinging fists to knock them unconscious so they can be taken. Those who aren't busy attacking will spend time shuffle in circles or swinging their arms for no apparent reason.

Nick and Steve have their first encounter while transporting a patient in their ambulance. Al meets them in the dark of restaurant. Sam is nearly pulled from his car by the Wormed but manages to extract himself from their clumsy grasp and rescue, Nick, Steve, and Sam. Steve doesn't make it.


Worms 2
Nick and Steve have their first encounter while transporting a patient in their ambulance. Al meets them in the dark of restaurant. Sam is nearly pulled from his car by the Wormed but manages to extract himself from their clumsy grasp and rescue Nick, Steve, and Sam. Steve doesn't make it. Mark is picked up by the crew (along with a batch of plastique). Kellie flags down Sam as they head out of town.

During a stop for provisions along the thruway (New Baltimore Travel Plaza), a mob of Wormed set upon the travelers and, in the ensuing chaos, Sam falls on a piece of rebar that usually holds a parking stop. The rebar leaves a sucking chest wound. They all head for the nearest hospital in hopes that the supplies/skills to help Sam will be available.


The crew arrives at a hospital in Ravena, NY. They meet Pete, Malcolm, Sylvia, and a (red-shirted) doctor. Nick and the doctor start patching up Sam while the rest of the crew battles a number of Wormed and encounters a large tank of water practically filled with worms. Pete sets it alight with flammable liquids while the rest of the combat-oriented characters waste the surprisingly nimble Wormed guarding the tank. Alvin attempts to extract a worm, causing serious damage to the host body.


Werewolves
May 7th, 2010: Thousands of people disappear as what appear to be werewolves begin rampaging. Cities burn as the crazed beasts tear through store fronts, killing and maiming everyone they encounter.

Sam, Kellie, and Jesse meet up in NYC. They begin to make their way out of the city in Sam's Firebird. Alvin goes to make his hit in the restaurant, only to find it being ransacked by angry lycanthropes. He unleashes suppressing fire while managing a tactical retreat into the roadway.


Alvin tries to flag down a car, only to see an ambulance with a werewolf on the hood crash into a nearby burning building. The next car approaching is Sam's Firebird. Alvin waves and the car slows as it passes, allowing Alvin to hop in. The four head north and, while crossing the GW bridge, encounter two more werewolves who demonstrate their frightening running pace. Katie is able to put one down at range and the other werewolf gets his leg caught between bridge segments while running at about 70 miles an hour.

They continue north on the NY Thruway and stop for provisions at the New Baltimore travel plaza. Kellie and Alvin take down a werewolf in the parking lot then head in to collect provisions (picking their way through the bodies) while Sam and Jesse go to get gas. Sam and Jesse discover that the pumps have been shutoff. Keys are retrieved from the dead attendant (apparent claw overdose) and Sam and Jessie try to figure out how to turn the fuel back on. Their work is interrupted when a werewolf drops down from the garage roof knocking Sam down like a rag doll. Jesse screams at the werewolf, causing it to pause long enough for Sam to draw his SMG. The wolf pins Sam against the garage with his claws, puncturing one of his lungs. Sam responds in kind by puncturing the wolf's lungs, heart, face, and skull.

Kellie and Alvin rush back to join up. Neither of them have any skill in first aid, but Jesse shows uncanny skill in stabilizing Sam. Kellie and Alvin find a compact car (aiming for good gas mileage to reduce stops) and Alvin, using the "look for the suction cup mark" requisitions a GPS from another vehicle. Using the GPS, they head for the nearest hospital, which is in Ravena, in the hope of finding the skills or supplies to help Sam.

They arrive at the hospital and Jesse and Kellie head in to investigate. A doctor comes out of hiding when he realizes that neither Jesse nor Kellie are werewolves. He is glad to see friendly faces (or at least faces without fur and fangs.) Suddenly, all four of the travelers feel their heads begin to swim. Jesse reacts suddenly, yelling at Kellie to remember him and to come get him in Indiana and something about "silver meadows". With one more scream of "Remember me!", he stabs her with the scalpel.


Robots
March 12th, 2010: Electronics inexplicably fail, communications networks go down. PEREGRINE UAV bombers strike New York City. Chaos and anarchy follow.

Nick, Alvin, Jesse, and Kellie meet in NYC, holed up in the subway tunnels. After a few months of fending off HATCHET robots (tank treads + manipulator arm with 7.62mm rifle) and engineering HERF guns, they hear that survivors are rebuilding in Kitchener, Ontario and decide to head north.

Meanwhile, Mark has holed himself up in a hospital in Ravena, NY. Using his skill with juryrigging and explosives, he sets up a defensive perimeter in one wing of the hospital.

Upon stopping for provisions, Jesse sustains injuries from gunfire. Nick stabilizes him and they rush Jesse to the nearest hospital.


Kellie heads in to the hospital to check for robots. She gets confused momentarily and has to reconvene with Alvin and Nick. Alvin returns to the hospital with Kellie and, after causing a racket, encounter Mark. Once they feel the area is safe, they bring Jesse in and Nick begins to attempt surgery on Jesse... in an ER without power... and no trained help. Jesse doesn't make it.

Mark joins the remaining three as they head off-highway to the northwest, towards Buffalo and, eventually, Kitchener, Ontario. The going is slow and food, water, and fuel are sparse. Driving an old muscle car doesn't help mileage either. At the first stop they make, they acquire a manual fuel pump to extract gasoline from the underground tanks of service stations.

Before they can move on, a helicopter UAV (VMAC) is spotted over the trees. They retreat into the service station as the copter approaches, surveying the area. As it hovers over the station, examining their car, Kellie levels her HERF gun at the UAV. Its circuits fried, the copter lists into a nearby tree, destroying its rotor and sending it into the ground. The sudden change in potential and kinetic energies, as well as rotational momentum, turns the helicopter into a twisted wreckage. Mark pulls a few parts from it that might be useful later.

At their next stop, they pull up to a classic train car diner to find it picked clean. With empty stomachs, they set up shifts for keeping guard. During his shift, Alvin meets up with a friendly local named Jeff. Jeff is with a group of survivors who recommends that they pass on through and gives some tips for living through the night. The next morning, Alvin relates what he learned from Jeff and the four resume their journey.

As the needle approaches empty yet again, their search for fuel brings them to a bombed service station. The burnt husk of a Crown Vic plates lies overturned near the pumps, its government plates framed by soot. While Nick, Alvin, and Mark survey the area outside and get to work refueling, Kellie heads inside in search of food.

She nearly passes over a body to collect snack cakes and batteries for the HERF gun. The body is of a male, about 40-years old, who has suffered injuries from massive concussive force and flying glass. Kellie finds a satchel of notebooks and brings it back to the car.

They get back on the road with Alvin at the wheel as Nick, Mark, and Kellie begin reading through the notebooks, journals, and other books.


Robots 2
March 12th, 2010: Electronics inexplicably fail, communications networks go down. PEREGRINE UAV bombers strike New York City. Chaos and anarchy follow.

Nick, Alvin, Sam, and Kellie meet in NYC, holed up in the subway tunnels. After a few months of fending off HATCHET robots (tank treads + manipulator arm with 7.62mm rifle) and engineering HERF guns, they hear that survivors are rebuilding in Kitchener, Ontario and decide to head north.

Meanwhile, Mark has holed himself up in a hospital in Ravena, NY. Using his skill with juryrigging and explosives, he sets up a defensive perimeter in one wing of the hospital.

Upon stopping for provisions, Sam sustains injuries from gunfire. Nick stabilizes him and they rush Sam to the nearest hospital.

Kellie and Nick head into the hospital to check for robots and encounter Mark. Once they feel the area is safe, they bring Sam in and Nick begins surgery on Sam... in an ER without power... and no trained help. Nick manages to stitch Sam up.

Mark joins them as they head off-highway to the northwest, towards Buffalo and, eventually, Kitchener, Ontario. The going is slow and food, water, and fuel are sparse. Driving an old muscle car doesn't help mileage either. At the first stop they make, they acquire a manual fuel pump and manage to fend off a VMAC helicopter.

After meeting up with a group of survivors, they find a burnt-out service station, a car wreck, and a corpse with a collection of notebooks.


Sylvia awakens amongst building wreckage with little recollection of the past few months and walks into the street to get a better view of the surrounding.

Alvin finds the road suddenly occupied by a woman and, despite the dry conditions, sends the car into a skid, then into a furniture store, while avoiding a collision with her.

The crew piles out of the car to check out the situation. Sylvia is brought up to speed on the robot situation. Incredulous, Sylvia turns on her cell phone. It starts up and is unable to find a signal. With some yelling from Kellie and gun-pointing from Sam, Sylvia is convinced to turn off the phone. They pile into the car and begin to depart the scene of the transmission.

Time seems to slow as the PEREGRINE jet passes 30 meters overhead in a blur. The sonic boom rattles windows and teeth and is soon followed by an explosive shockwave, sending the car up on its nose. The vehicle slides on its passenger-side front bumper for an indeterminate distance before falling onto its right hand side and completing a roll. Alvin stomps on the accelerator then realizes that the windshield is almost opaque from cracks. While attempting to kick the windshield out and drive, Alvin sends the car into the ditch, sustaining mild joint injuries. Nick springs into action, removing the broken windshield and displacing Alvin at the wheel.

They switch vehicles as soon as possible, taking a Chevy Suburban from a car dealer, and press on to Kitchener. About 100 km from the city, they are flagged down by an odd fellow hiding in the trees. He directs them to leave their vehicle and walk to town to prevent the robots from spotting the town. He provides them with a few iodine tablets so that they can make the 5 day hike to Kitchener.

Just outside Kitchener, they are directed to a drain pipe by yet another guide and into Kitchener II. In Kitchener, they meet their leader, Karl, and their head of security, Alan. Karl seems friendly enough and Alan takes a keen interest in the newcomers.

It turns out Alan was in the Army and worked as a liaison with DARPA. He knows about SILVER MEADOWS a.k.a. Round Mountain Research Facility, Nevada, and some of the projects there. He tells them about C.A.I.N.N., an AI that came online right before the bombing started. Alan wants to get into SILVER MEADOWS and shut down C.A.I.N.N.


Remember, if your character was not introduced to a timeline, they won't remember it.

Wednesday, March 26, 2008

Session 4 - Trif's Alternity - Kellie

We're still driving, of course, but for some reason everything is different again. Sam is there, bleeding out, we're driving a huge van instead and I remember snakes again, not robots. And we pull into the hospital again, the same damn hospital we left a day or two ago.

We've got a surgeon this time, though, and he gets to work on Sam right away. There's even more people there, Malcolm, Sylvia and Pete. I don't even really try to explain the shifts, it doesn't seem worth it any more. At least Tequila and Nick seem to know what's going on this time. We're not there a half hour when one of them, Malcolm, manages to run afoul of a frigging snake head. I take that one out with a gory head shot. Malcolm sure is a noisy sonofabitch.

I wander around looking for the generator, but no such luck. I do find a fucking huge vat of snakes though. Jesus Christ, Mal, Sylvia and Pete knew about them and just left them there. I rally the troops, or at least Nick, Sam, Mark and Sylvia, and we head back to try to take care of the snakes.

There's six more snakeheads in the tank room now and there's a fight on. Mark manages to take down three, Tequila kills one and we manage to knock out the other two. After the fight is almost won, Pete finally graces us with his presence; he pours out a tank of gasoline into the tub of snakes and lights it. The stench of 'snake barbecue' is disgusting.

The snakes are squirming on the ground and I stomp one. Tequila tries to remove one of the snakes from a living host only to tear out his throat. I think I throw up on the inside of my mouth.

I think it's funny that I find myself really missing werewolves and robots.

Thursday, February 14, 2008

Session 1 - Triften's Alternity game

POLICE WIRETAP 2010-00043511
APPROVED BY NEW YORK COURT
RECORD NUMBER 09-00876621-6
(917) 635-XXXX

FRIDAY, APRIL 16 - 17:16
XU FEI: THE MATTER IS TAKEN CARE OF.

UNKNOWN: YOU'VE SENT... "YEE" OR WHATEVER HE'S CALLING HIMSELF THESE DAYS?

XF: OF COURSE. FEW WORK FOR SO LITTLE. HE DOES IT FOR THE ENJOYMENT OF IT... AND HE'S IN NO POSITION TO DEMAND MORE.

UNKNOWN: WE ARE GLAD THIS MATTER WILL BE TAKEN CARE OF.

XF: YES. YES, WE ARE.

END OF CALL
FRIDAY, APRIL 16 - 17:17

---------------------------

E911 CALL LOGS - NYC DISTRICT 2
OPERATOR 0744
EXCERPTS FROM MONDAY APRIL 19 2010

15:03
OPERATOR: 911, WHAT IS THE NATURE OF YOUR EMERGENCY?

WOMAN: MY SON WON'T WAKE UP... HE'S- HE'S BEEN IN HIS ROOM FOR A WHILE...

OPERATOR: HOW LONG HAS HE BEEN UNCONSCIOUS?

WOMAN: UM... I DON'T KNOW. I- HE WENT IN HIS ROOM ON FRIDAY AND I DIDN'T SEE HIM AFTER THAT. I WENT TO CHECK ON HIM THIS MORNING BECAUSE HIS WORK CALLED AND HE WON'T WAKE UP.

OPERATOR: WHAT IS YOUR ADDRESS?

WOMAN: (DELETED)

OPERATOR: MA'AM, WE'RE SENDING AN AMBULANCE OVER. PLEASE STAY ON THE LINE UNTIL THE AMBULANCE ARRIVES. MAKE SURE YOUR SON IS STILL BREATHING.

[EDITED]

WOMAN: THE AMBULANCE IS PULLING UP NOW.

OPERATOR: OKAY, MA'AM, I'VE GOTTEN WORD FROM THE E.M.T.S SO I'M GOING TO RELEASE THE LINE.

WOMAN: THANK YOU.

[ON HOOK]

15:27
[RECORDER ACTIVATED - NO INCOMING CALL]
OPERATOR: I DON'T KNOW WHAT'S GOING ON, FRANK.

OPERATOR: STAY AWAY FROM ME, FRANK.

OPERATOR: DEAR GOD.

(SOUNDS OF STRUGGLE, GUNSHOT)

OPERATOR: I'M SORRY, FRANK... I'M SO SOR-

(SCREAMS, MORE GUNSHOTS)

OPERATOR: WHAT THE HELL WAS THAT?

Thursday, January 31, 2008

Prologue - Triften's Alternity game


...................................
DATE: 6 JANUARY 2010 - 0317
SOURCE: [WITHHELD - OMEGA INDIGO]
PROJECT: H1-433 - RECEIPT OF ARTICLES
X-REF: OMICRON ORNAMENT, GREEN GROTTO
LOC: SILVER-MEADOWS

***BEGIN MANIFEST***
ARTICLE 1 OF 1:
DIMENSIONS: 324MM X 96MM X 96MM
WEIGHT: 6.4KG
(ESTIMATED BREAKDOWN)
CONTAINER: 3KG
FLUID: 1.2KG
SPECIMEN: 2.2KG
DESCRIPTION: CLEAR TUBE WITH METAL CAPS
ON EITHER END. CAPS ARE WATER AND
AIR-TIGHT. TUBE CONTAINS WATER-BASED
SOLUTION AND SPECIMEN. SPECTROMETRY
REPORTS VARIOUS CARBON AND SILICON
BASED COMPOUNDS ARE PRESENT IN
SOLUTION. SPECIMEN RESEMBLES BLACK
EARTHWORM APPROX. 1M LONG AND 3CM IN
DIA. SPECIMEN IS PRODUCING NO IR.
HANDLING: LEVEL 4 BIOHAZARD, TOXIC
DISPOSAL: PLASMA REACTOR
***END MANIFEST***

...................................
DATE: 12 MARCH 2010 - 1405
SOURCE: AUDIO 76B
XREF: VIDEO 76B1400; AUDIO 76A, 76C, 76D;
PROJECT H1-433
LOC: SILVER-MEADOWS

***BEGIN TRANSCRIPT***

PAUL SHEPHERD: TODAY'S THE DAY WE GET TO
CUT THIS THING OPEN.

ROBERT SWANSON: COOL. THIS'LL BE
AWESOME.

(METALLIC SCRAPING - LIKELY OPENING OF
SAMPLE CONTAINER)

PS: TONGS?

RS: TONGS.

RS: I'LL GET SOME TRAYS.

RS: ARE YOU OKAY?

(NOTE: VIDEO SHOWS PS MOTIONLESS WHILE
RS GETS EQUIPMENT.)

PS: YEAH... I- (SCREAMING) OH MY GOD!
GET IT OFF!

RS: SWEET JESUS!

(SOUNDS OF FURNITURE OVERTURNING)

BENITO TORES: CODE MAGENTA IN LAB 76.
REPEAT, CODE MAGENTA IN LAB 76.

(DOOR OPENS AND CLOSES)

(SCREAMING)

(DOOR OPENS AND CLOSES)

BT: BOB, WAIT. WE HAVE TO HELP PAUL.

RS: OKAY... OKAY...

(DOOR OPENS AND CLOSES)

(DOOR OPENS)

BT: BASTARD... DAMMIT.

(SOUNDS OF STRUGGLE)

(WEAPONS FIRE)

***END OF TRANSCRIPT***