
Yay. I'll update it and flesh it out as the need arises.
Also, I guess I thought 800x600 would be enough, but it's looking a little small. Gripe and I'll upload a larger version.
UPDATE:
Here's a map of the adventures so far:
a gaming blog for our gaming group

The story begins in the capital, unimaginatively named "Talwar". The party has been performing together for a few months.
The party heads down the road towards the coast. Portsmouth-on-Lides is known to be a little more cosmopolitan and more appreciative of the arts. Along the way, the party spots an ambush up ahead. A small group of PCs circles around and surprises one of the bandits. The rest of the bandits had heard the PCs' approach and stepped aside, leaving "Deaf Gilroy" to be found. After 3 bandits are taken down, their leader, Rigg, flees, leaving a 4th bandit to be captured. The party gives the bandit quite a scare and, in return, receives information on where to find Rigg.
The party stays in a small village along the road for a few days to hold a couple of shows. Earnings are mediocre compared to the city but passable considering the locale. (NOTE: This may have occured before the bandit encounter.)
Farther up the road to Portsmouth, the party encounters a regiment of Black Talon marching down the road. Taking up the whole road. Demanding the party clear off the road. The oxen, being oxen, move slower than the Black Talon would like and so one set of carts is unceremoniously shoved off the road. Thanks to the sloping terrain, the cart ends up listed a little over 45 degrees. The oxen are used to pull the cart upright once again and, after a bit of swearing, the party continues toward the coast.
It is night when the party arrives in Portsmouth, so they convene on a tavern and get in some heavy drinking (getting sloshed on the slush fund). Flacco has an encounter with some dishonest folk who attempt to drug her. Luckily, Kurako has her back and keeps anything bad from happening. Terrance gets especially drunk and is carried back to camp by Stetta. Stetta and Terrance kiss. (This statement in no way implies that a particular party initiated the contact, just that it happened.) Upon return to camp, everyone heads to their carts, except for Terrance, who is carried into Stetta's.
Additionally, somewhere in all this, it was established that five consecutive days of the week are: Odinswag, Throggsday, Freersday, Gundersog, and Gundersoth.
The Kingdom of Talwar spent a few centuries as a mish-mash set of warring provinces, always worrying about the next orc incursion, the next lizardfolk raid, or the next kua-toa encounter. 50-some years ago, through brilliant tactics and diplomacy, Ordna of Lides united the human provinces and he was crowned King of Talwar. King Ordna formed an alliance with the eastern and western elf kingdoms so that when an aggresive campaign by the now-united human armies drove the orcs into the forests, their respite would be short-lived. The few survivors retreated to their old strongholds deep in the western swamps.
Throughout this time, Talwar saw increased trade with the dwarves of the northern mountains. Ordna's diplomats were able to enlist the assistance of the dwarves in the form of the great mountain wyrms. The dwarves revered the great wyrm, Falbjynsthfar, and with his blessing, were able to ride others of his kind. With the help of the dwarves and the wyrms, the Talwar army, led by their elite Black Talon soldiers, swept through the western swamps, bringing death to the old Orc kingdoms. The week of genocide would be known as "The Purge" and, for a time, would be celebrated for bringing a new peace and safety for humans, dwarves, and elves.
As the campaign concluded, General Haldren, Captain of the Black Talons, saw his opportunity and, thanks to the massive military machine Ordna had constructed, seized control of the kingdom. Ordna was executed and martial law was declared, enforced by dozens of newly promoted Black Talon regiments. His lieutenant, Kalrid, was promoted to General of the Black Talon, and served his new king well in the coming reign of tyrrany.
However, King Ordna was no fool and had instructed his most trusted assistants and advisors on what to do if these events should pass. Though Haldren got the crown and the kingdom, there were many secrets that slipped through his fingers. It is hoped that one day, these secrets can be his undoing.
Generic D&D (magic works "normally"), demi-humans rather rare, with dwarves and elves staying hidden away from the insanity of the human kingdom. Dragons/Wyrms are smaller than regular D&D and the most intelligent specimens are a few notches below elephants.
I wanted as many people to be at the character creation session so everyone could work together and make sure the characters had a good reason to travel and stay together. Attendance was less than spectacular but Noah and Sean came up with the concept of being a band of traveling performers.